![]() ![]() A platformer though, that's a new one – a challenge lead designer Matthew Duff didn't take lightly. Its Apple Arcade exclusive is full of the types of gorgeous environments, spine-tingling audio cues, and sharp narration that The Chinese Room is known for delivering. Little Orpheus' success demonstrates that the studio is capable of navigating new genres. It's fun, it's lighthearted, and it's a perfect distraction from a world wrought with chaos. It's a technicolour side-scrolling adventure inspired by the likes of Flash Gordon and The Land That Time Forgot, where you're tasked with guiding a cosmonaut through an array of otherworldly scenarios. All things considered, the results are pretty astounding. In just 18-months, The Chinese Room rebuilt itself, bigger than ever before, and it delivered Little Orpheus. You have an original idea that’s funded, that’s contained enough, and on a platform that’s perfect for us to build a team," McCormack continues. It might look like it’s a departure, but, to me, it’s almost the perfect way to kickstart an indie company. "We suddenly found ourselves with the new Chinese Room’s first game being a bit different from what it had done before. "Literally as soon as Dan pitched Little Orpheus, it was funded! That was it, they loved it, so let's go!" ![]() McCormack tells me that Pinchbeck has "a ridiculous, prolific amount of ideas mountains of them" hidden away in his desk for a rainy day such as this. It didn't take long for the studio to find something that would fit. It's hard to believe, but Everybody's Gone to the Rapture is already five years old! (Image credit: The Chinese Room)
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